![]() The PSVR2 doesn’t just have a 90 hz refresh rate, it very obviously runs at 90 hz without fail, which leads to not only better immersion, but also less of a chance of feeling sick. As with many of the games I’ve played before on other platforms and have now begun on PSVR2, this is the definitive way to play Pistol Whip. Power fantasy is a big part of why Pistol Whip is so engaging, and that feels like it’s doubly so on PSVR2. The swagger is real, and it’s only exacerbated with you feeling so powerful, ducking and dodging and insta-frying these poor attackers. You get that wiggle in your movement that didn’t exist, and it starts reminding you of how you feel playing Beat Saber. When you find out that is the intention though, everything changes. It’s so much fun to shoot the enemies as they come at you and the music is so engaging that it almost doesn’t matter. I’ll be honest, I skipped the tutorial when I first played Pistol Whip, so I had no idea I was supposed to be shooting people to the beat. What makes it stand out among the FPS’s and rhythm games is its combination of the two genres. I think it also doesn’t get enough credit for being a unique artstyle, especially since it really pops on PSVR2. The environments also mimic the blocky style of the characters, most likely a coding trick that allows for everything to run smoothly. ![]() There isn’t a lot of variation though, with three types of baddies and the only difference being how many shots they can take. ![]() You play this one differently though, on rails, with the enemies spawning in as you move through. Right off the bat you may think this has a little bit of Superhot in it given the enemies’ design, which resemble the red blocky foes from that one.
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